Sonic Mania was not developed by Sonic Team, but was instead a joint effort between developers Headcannon, PagodaWest Games, and Christian “Taxman” Whitehead – who served as the head programmer for the project. Whitehead was chosen for his past work in porting early entries in the Sonic series, such as the enhanced port of Sonic CD, and both Headcannon and PagodaWest games were chosen for their noteworthy work on quality Sonic fan games.  

The game will allow the player to take control of Sonic, Tails, and Knuckles as they adventure through 12 different zones, composed of re-visited classic levels, re-vamped classic levels with drastic changes, and a number of brand new zones never seen before in a Sonic game. The game also features a split-screen competitive multiplayer mode, as well as a “time attack” mode with online leaderboards, and two forms of bonus stages accessible in the main campaign.

Sonic Mania is available for download now for Nintendo Switch, Playstation 4, and Xbox One, and will be available for PC on August 29th. It will cost $20 on all platforms.